Garry's Mod
Half-Life 2: Survivor Shared Content DX
Mostrando 11-20 de 26 aportaciones
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Actualización: 30 JUN a las 7:33 p. m.

added in battle mode weapon props and their related materials, plus a few extras like the censored zombie for the submaterial tool

Actualización: 4 MAR a las 5:08 a. m.

reverted gordon back to original materials
as proud as i am of my custom ones, they don't fit the scope of the base addon so they'll be going in a seperate pack instead

Actualización: 1 MAR a las 11:36 p. m.

gordon's hands are now fully consistent with the worldmodel

funny enough, this just combines both of the model's shaders and whatnot together; nothing brand new was introduced, just the best of both worlds

Actualización: 1 MAR a las 11:16 p. m.

$envmaptint consistency for gordon's model and hand texture

Actualización: 1 MAR a las 10:59 p. m.

proper compression type for gordon hands, final sequence

Actualización: 1 MAR a las 10:49 p. m.

ok for real this time

Gordon Freeman's unique hand texture now uses beta textures that look similar to his actual playermodel

Actualización: 1 MAR a las 10:37 p. m.

nvm

Actualización: 1 MAR a las 10:34 p. m.

gordon's hand texture is now a prototype version that more closely matches the worldmodel

Actualización: 1 MAR a las 6:33 p. m.

recompiled and "hexed" viewmodel, now has Gordon Freeman and a pre-orange box skin in place of the easily breakable envmapped viewmodels

Actualización: 28 FEB a las 10:26 p. m.

added male ranger's hair and battle mode's dogtags