Garry's Mod

Garry's Mod

Half-Life 2: Survivor Shared Content DX
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Update: Jun 30 @ 7:33pm

added in battle mode weapon props and their related materials, plus a few extras like the censored zombie for the submaterial tool

Update: Mar 4 @ 5:08am

reverted gordon back to original materials
as proud as i am of my custom ones, they don't fit the scope of the base addon so they'll be going in a seperate pack instead

Update: Mar 1 @ 11:36pm

gordon's hands are now fully consistent with the worldmodel

funny enough, this just combines both of the model's shaders and whatnot together; nothing brand new was introduced, just the best of both worlds

Update: Mar 1 @ 11:16pm

$envmaptint consistency for gordon's model and hand texture

Update: Mar 1 @ 10:59pm

proper compression type for gordon hands, final sequence

Update: Mar 1 @ 10:49pm

ok for real this time

Gordon Freeman's unique hand texture now uses beta textures that look similar to his actual playermodel

Update: Mar 1 @ 10:37pm

nvm

Update: Mar 1 @ 10:34pm

gordon's hand texture is now a prototype version that more closely matches the worldmodel

Update: Mar 1 @ 6:33pm

recompiled and "hexed" viewmodel, now has Gordon Freeman and a pre-orange box skin in place of the easily breakable envmapped viewmodels

Update: Feb 28 @ 10:26pm

added male ranger's hair and battle mode's dogtags