Garry's Mod

Garry's Mod

Half-Life 2: Survivor Shared Content DX
Viser 11–20 av 26 bidrag
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Oppdatering: 30. juni @ 19.33

added in battle mode weapon props and their related materials, plus a few extras like the censored zombie for the submaterial tool

Oppdatering: 4. mars @ 5.08

reverted gordon back to original materials
as proud as i am of my custom ones, they don't fit the scope of the base addon so they'll be going in a seperate pack instead

Oppdatering: 1. mars @ 23.36

gordon's hands are now fully consistent with the worldmodel

funny enough, this just combines both of the model's shaders and whatnot together; nothing brand new was introduced, just the best of both worlds

Oppdatering: 1. mars @ 23.16

$envmaptint consistency for gordon's model and hand texture

Oppdatering: 1. mars @ 22.59

proper compression type for gordon hands, final sequence

Oppdatering: 1. mars @ 22.49

ok for real this time

Gordon Freeman's unique hand texture now uses beta textures that look similar to his actual playermodel

Oppdatering: 1. mars @ 22.37

nvm

Oppdatering: 1. mars @ 22.34

gordon's hand texture is now a prototype version that more closely matches the worldmodel

Oppdatering: 1. mars @ 18.33

recompiled and "hexed" viewmodel, now has Gordon Freeman and a pre-orange box skin in place of the easily breakable envmapped viewmodels

Oppdatering: 28. feb. @ 22.26

added male ranger's hair and battle mode's dogtags