Horizon's Gate
Wave's Augments
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Обновление: 17 авг в 23:14
автор: Wave

Cleaned up item re-definitions.
Removed Empower Augment compat from the "item stuck to a weapon"-type augments (blunderbuss, machete, slingshot)
Added compat for upcoming Slingshot Knight mod (WAugs should be loaded AFTER Slingshot Knight for maximum compatibility. At worst, the item description looks weird)

Обновление: 8 авг в 22:27
автор: Wave

Changed Rope shot augment to pull you more than it pulls the target.

Обновление: 8 авг в 21:15
автор: Wave

Removed shotgun augment from daggers.

Обновление: 8 авг в 21:12
автор: Wave

Added rope pull shot augment

Обновление: 5 авг в 3:40
автор: Wave

Edited content

Обновление: 4 авг в 23:29
автор: Wave

Removed whip/flail from shotgun augment

Обновление: 4 авг в 23:23
автор: Wave

Added minibomb and blunderbuss augments.

Обновление: 4 авг в 19:24
автор: Wave

Added slingshot augment. Goes on any melee weapon, fires a slingshot pellet straight forward (only along straight lines) when attacking. Like the slingshot, can't hit adjacent targets.
All augments now scale effects with Stone Savant and Empower Augment.
All augments now scale more like vanilla augments, with lower damage multipliers and more defense penetration.

Обновление: 4 авг в 16:58
автор: Wave

Removed weapon augment element from bayonet. Now works more like a secondary attack and isn't stuffed by Negate.

Обновление: 4 авг в 16:53
автор: Wave

Added machete/bayonet augment.