Horizon's Gate
Wave's Augments
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Обновление: 17 авг. в 23:14
от Wave

Cleaned up item re-definitions.
Removed Empower Augment compat from the "item stuck to a weapon"-type augments (blunderbuss, machete, slingshot)
Added compat for upcoming Slingshot Knight mod (WAugs should be loaded AFTER Slingshot Knight for maximum compatibility. At worst, the item description looks weird)

Обновление: 8 авг. в 22:27
от Wave

Changed Rope shot augment to pull you more than it pulls the target.

Обновление: 8 авг. в 21:15
от Wave

Removed shotgun augment from daggers.

Обновление: 8 авг. в 21:12
от Wave

Added rope pull shot augment

Обновление: 5 авг. в 3:40
от Wave

Edited content

Обновление: 4 авг. в 23:29
от Wave

Removed whip/flail from shotgun augment

Обновление: 4 авг. в 23:23
от Wave

Added minibomb and blunderbuss augments.

Обновление: 4 авг. в 19:24
от Wave

Added slingshot augment. Goes on any melee weapon, fires a slingshot pellet straight forward (only along straight lines) when attacking. Like the slingshot, can't hit adjacent targets.
All augments now scale effects with Stone Savant and Empower Augment.
All augments now scale more like vanilla augments, with lower damage multipliers and more defense penetration.

Обновление: 4 авг. в 16:58
от Wave

Removed weapon augment element from bayonet. Now works more like a secondary attack and isn't stuffed by Negate.

Обновление: 4 авг. в 16:53
от Wave

Added machete/bayonet augment.