Horizon's Gate

Horizon's Gate

Wave's Augments
Ergebnisse 11–20 von 52
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Update: 17. Aug. um 23:14
von Wave

Cleaned up item re-definitions.
Removed Empower Augment compat from the "item stuck to a weapon"-type augments (blunderbuss, machete, slingshot)
Added compat for upcoming Slingshot Knight mod (WAugs should be loaded AFTER Slingshot Knight for maximum compatibility. At worst, the item description looks weird)

Update: 8. Aug. um 22:27
von Wave

Changed Rope shot augment to pull you more than it pulls the target.

Update: 8. Aug. um 21:15
von Wave

Removed shotgun augment from daggers.

Update: 8. Aug. um 21:12
von Wave

Added rope pull shot augment

Update: 5. Aug. um 3:40
von Wave

Edited content

Update: 4. Aug. um 23:29
von Wave

Removed whip/flail from shotgun augment

Update: 4. Aug. um 23:23
von Wave

Added minibomb and blunderbuss augments.

Update: 4. Aug. um 19:24
von Wave

Added slingshot augment. Goes on any melee weapon, fires a slingshot pellet straight forward (only along straight lines) when attacking. Like the slingshot, can't hit adjacent targets.
All augments now scale effects with Stone Savant and Empower Augment.
All augments now scale more like vanilla augments, with lower damage multipliers and more defense penetration.

Update: 4. Aug. um 16:58
von Wave

Removed weapon augment element from bayonet. Now works more like a secondary attack and isn't stuffed by Negate.

Update: 4. Aug. um 16:53
von Wave

Added machete/bayonet augment.