Horizon's Gate

Horizon's Gate

Wave's Augments
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Actualización: 17 AGO a las 11:14 p. m.
por Wave

Cleaned up item re-definitions.
Removed Empower Augment compat from the "item stuck to a weapon"-type augments (blunderbuss, machete, slingshot)
Added compat for upcoming Slingshot Knight mod (WAugs should be loaded AFTER Slingshot Knight for maximum compatibility. At worst, the item description looks weird)

Actualización: 8 AGO a las 10:27 p. m.
por Wave

Changed Rope shot augment to pull you more than it pulls the target.

Actualización: 8 AGO a las 9:15 p. m.
por Wave

Removed shotgun augment from daggers.

Actualización: 8 AGO a las 9:12 p. m.
por Wave

Added rope pull shot augment

Actualización: 5 AGO a las 3:40 a. m.
por Wave

Edited content

Actualización: 4 AGO a las 11:29 p. m.
por Wave

Removed whip/flail from shotgun augment

Actualización: 4 AGO a las 11:23 p. m.
por Wave

Added minibomb and blunderbuss augments.

Actualización: 4 AGO a las 7:24 p. m.
por Wave

Added slingshot augment. Goes on any melee weapon, fires a slingshot pellet straight forward (only along straight lines) when attacking. Like the slingshot, can't hit adjacent targets.
All augments now scale effects with Stone Savant and Empower Augment.
All augments now scale more like vanilla augments, with lower damage multipliers and more defense penetration.

Actualización: 4 AGO a las 4:58 p. m.
por Wave

Removed weapon augment element from bayonet. Now works more like a secondary attack and isn't stuffed by Negate.

Actualización: 4 AGO a las 4:53 p. m.
por Wave

Added machete/bayonet augment.