Horizon's Gate

Horizon's Gate

Wave's Augments
Showing 11-20 of 52 entries
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Update: Aug 17 @ 11:14pm
by Wave

Cleaned up item re-definitions.
Removed Empower Augment compat from the "item stuck to a weapon"-type augments (blunderbuss, machete, slingshot)
Added compat for upcoming Slingshot Knight mod (WAugs should be loaded AFTER Slingshot Knight for maximum compatibility. At worst, the item description looks weird)

Update: Aug 8 @ 10:27pm
by Wave

Changed Rope shot augment to pull you more than it pulls the target.

Update: Aug 8 @ 9:15pm
by Wave

Removed shotgun augment from daggers.

Update: Aug 8 @ 9:12pm
by Wave

Added rope pull shot augment

Update: Aug 5 @ 3:40am
by Wave

Edited content

Update: Aug 4 @ 11:29pm
by Wave

Removed whip/flail from shotgun augment

Update: Aug 4 @ 11:23pm
by Wave

Added minibomb and blunderbuss augments.

Update: Aug 4 @ 7:24pm
by Wave

Added slingshot augment. Goes on any melee weapon, fires a slingshot pellet straight forward (only along straight lines) when attacking. Like the slingshot, can't hit adjacent targets.
All augments now scale effects with Stone Savant and Empower Augment.
All augments now scale more like vanilla augments, with lower damage multipliers and more defense penetration.

Update: Aug 4 @ 4:58pm
by Wave

Removed weapon augment element from bayonet. Now works more like a secondary attack and isn't stuffed by Negate.

Update: Aug 4 @ 4:53pm
by Wave

Added machete/bayonet augment.