Company of Heroes 3

Company of Heroes 3

(8) Oliveto Citra
Viser 31–40 av 60 bidrag
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Oppdatering: 7. feb. @ 8.32

minor fixes
Fx pass
added some foliage to wooden barns

Oppdatering: 5. feb. @ 13.03

Oppdatering: 30. jan. @ 2.55

fix has been pushed out to resolve call-in units spawning at HQ and facing the wrong direction. they now appear from behind the HQ and facing the correct direction.

Oppdatering: 29. jan. @ 15.19

Oppdatering: 29. jan. @ 5.12

* small object placement tweak to hopefully allow construction in certain areas

Oppdatering: 27. jan. @ 1.33

Oppdatering: 26. jan. @ 16.10

Oppdatering: 25. jan. @ 17.07

Oppdatering: 22. jan. @ 2.33

*removed red trucks as interfering with pathing
*reduced ruscus hitpoints on church to attempt to prevent floating objects if said church is levelled
*added a few lights
*added some power poles
*did a 3d grass pass
*tweaked some splines
*added some signs
*fixed blockers for mid bunker not blocking
*rotated VP's 180 degrees in place
*other minor tweaks and fixes (some floating objects)

Oppdatering: 20. jan. @ 9.05

cosmetic pass on forestry area