Company of Heroes 3

Company of Heroes 3

(8) Oliveto Citra
Viser 11–20 av 60 bidrag
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Oppdatering: 12. apr. @ 1.55

* fixed some floating objects
* moved crane near east VP to be less intrusive

Oppdatering: 11. apr. @ 2.00

* pathing and impasse optimisations

Oppdatering: 9. apr. @ 4.09

Relic's balance team provided feedback as part of the competition and suggested turning this to a 4v4

change notes:

* turned to 4v4
* levelled space and moved cliffs to support player base areas and provide sufficient space
* removed hedges as along the vertical axis to facilitate and encourage team cooperation and movement
* opened up the area near the lumber yard by creating openings and removing hedges

Oppdatering: 9. apr. @ 4.06

Oppdatering: 8. apr. @ 9.58

* introduced atmosphere change after 20 minutes to a more brighter day time
* flattened base areas and introduced cliffs between bases

Oppdatering: 7. apr. @ 9.42

OOB / base backdrop improvements

Oppdatering: 18. mars @ 17.30

Oppdatering: 18. mars @ 9.07

Oppdatering: 13. mars @ 8.44

small update
* improved dirt tracks around some of the hedges for better signposting
* added some puddles

Oppdatering: 10. mars @ 5.41

* opened up central area from centre VP to church but leaving some tactical medium crush vision blockers
* added hedge vision blockers on left side towards the church from both sides
* opened up base spacing for team 1 and 2 player 2 position
* flattened base areas
* removed redundant and excessive FX
* opened up spacing of certain pathways to be more clear
* tweaks to territory map to provide cut-off sections on the left and right side of the map
* fixed pathing problems with town staircases
* removed double high wall in centre of town and replaced with low wood wall
* ground texture enhanced with fallen leaves