Company of Heroes 3

Company of Heroes 3

(8) Oliveto Citra
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Uppdatering: 7 feb @ 8:32

minor fixes
Fx pass
added some foliage to wooden barns

Uppdatering: 5 feb @ 13:03

Uppdatering: 30 jan @ 2:55

fix has been pushed out to resolve call-in units spawning at HQ and facing the wrong direction. they now appear from behind the HQ and facing the correct direction.

Uppdatering: 29 jan @ 15:19

Uppdatering: 29 jan @ 5:12

* small object placement tweak to hopefully allow construction in certain areas

Uppdatering: 27 jan @ 1:33

Uppdatering: 26 jan @ 16:10

Uppdatering: 25 jan @ 17:07

Uppdatering: 22 jan @ 2:33

*removed red trucks as interfering with pathing
*reduced ruscus hitpoints on church to attempt to prevent floating objects if said church is levelled
*added a few lights
*added some power poles
*did a 3d grass pass
*tweaked some splines
*added some signs
*fixed blockers for mid bunker not blocking
*rotated VP's 180 degrees in place
*other minor tweaks and fixes (some floating objects)

Uppdatering: 20 jan @ 9:05

cosmetic pass on forestry area