DayZ
TerjeSkills
Mostrando 1-10 de 50 aportaciones
< 1  2  3  4  5 >
Actualización: 5 OCT a las 11:40

- Reverted Chinese localization from the last update (sorry for that, I didn't check the translation accuracy before updating)

Actualización: 4 OCT a las 11:05

- Fixed a bug where leg kick damage to another player allowed for quick farming of the Strength skill.
- All bonus damage from skills now works through the vanilla direct damage system, which will improve compatibility with killfeed mods and other mods who using damage handling.
- Rebalanced perks that increase melee damage and damage to animals.
- Added experience gain to Stealth skill for stealth kills (see the settings `Skills.StealthFinisherGainChance` and `Skills.StealthFinisherGainExp`)
- Fixed Chinese localization (thanks to @Genes1S)
- Added a new passive modifier for the Fishing skill, which controls the chance of successfully catching a fish depending on the skill level. The base catch chance can be configured using `Skills.FishingOverrideBaseCatchChance`.

Actualización: 9 SEP a las 10:50

- Minor bug fixes

Actualización: 27 AGO a las 14:46

- Time of animals skinning depends on the size of the carcass- Damage to knife when skinning animal depends on the size of the carcass.- Fixed bug with time when skinning small animal via crafting.- Supported `GameOverrides.xml` feature from the core mod previous update.

Actualización: 3 JUN a las 8:26

Compatibility with 1.28

Actualización: 7 MAY a las 13:34

Actualización: 15 MAR a las 14:05

Actualización: 9 MAR a las 11:41

Actualización: 25 FEB a las 15:17

Actualización: 30 ENE a las 9:40