RimWorld

RimWorld

The Generic Ammo Experience for Combat Extended
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Uppdatering: 7 apr @ 7:42

Resolved a trait overlap between Vanilla Traits Expanded and Combat Extended.

Uppdatering: 7 apr @ 1:57

Patched The Dead Man's Switch - AncientCorps.

Uppdatering: 6 apr @ 8:52

The radio pack is now equipped on the waist utility slot and has been retextured to reflect this change.

Uppdatering: 6 apr @ 7:33

Tweaked a few patches to make a change possible in my Buffs and Nerfs mod.

Uppdatering: 4 apr @ 4:37

Tweaked the damage and armor penetration values of lead slugs.

Uppdatering: 4 apr @ 3:04

Reworked the projectile interception chances of trees. Growth percentage now plays a big role in determining whether a shot going through a tree will be intercepted or not. The shooting skill of the shooter has a big impact as well.

Uppdatering: 2 apr @ 13:56

Patched [RH2] Metal Gear Solid.

Uppdatering: 29 mar @ 18:18

Added brand new textures for charged ammo items!

Uppdatering: 28 mar @ 22:12

Fixed a very niche error that was happening because c# sucks.

Uppdatering: 28 mar @ 14:07

Save Our Ship 2 cannons will now use cannon shells instead of plain uranium.