RimWorld
The Generic Ammo Experience for Combat Extended
Se afișează 71-80 din 372 intrări
< 1 ... 6  7  8  9  10 ... 38 >
Actualizare: 7 apr. @ 7:42

Resolved a trait overlap between Vanilla Traits Expanded and Combat Extended.

Actualizare: 7 apr. @ 1:57

Patched The Dead Man's Switch - AncientCorps.

Actualizare: 6 apr. @ 8:52

The radio pack is now equipped on the waist utility slot and has been retextured to reflect this change.

Actualizare: 6 apr. @ 7:33

Tweaked a few patches to make a change possible in my Buffs and Nerfs mod.

Actualizare: 4 apr. @ 4:37

Tweaked the damage and armor penetration values of lead slugs.

Actualizare: 4 apr. @ 3:04

Reworked the projectile interception chances of trees. Growth percentage now plays a big role in determining whether a shot going through a tree will be intercepted or not. The shooting skill of the shooter has a big impact as well.

Actualizare: 2 apr. @ 13:56

Patched [RH2] Metal Gear Solid.

Actualizare: 29 mart. @ 18:18

Added brand new textures for charged ammo items!

Actualizare: 28 mart. @ 22:12

Fixed a very niche error that was happening because c# sucks.

Actualizare: 28 mart. @ 14:07

Save Our Ship 2 cannons will now use cannon shells instead of plain uranium.