边缘世界 RimWorld

边缘世界 RimWorld

The Generic Ammo Experience for Combat Extended
423 条留言
turkler  [作者] 10 月 1 日 下午 11:51 
@Riven yeah
@RoNeG I was a bit vague earlier, but for context, the issue there is that ce turrets now have the CE_ prefix in their defname. rimcities' reference to the turret's defname fails because of that
Riven 9 月 30 日 下午 9:55 
Does this also affect Local's CE guns?
turkler  [作者] 9 月 30 日 上午 10:06 
@Tactical Femboy I haven't touched anything related to rim effect in months
Tactical Femboy 9 月 30 日 上午 9:46 
Rim Effect traders don't sell their Thermal Clips anymore, is this an oversight maybe?
turkler  [作者] 9 月 24 日 下午 3:49 
@RoNeG issue on rimcities' end
RoNeG 9 月 24 日 下午 3:43 
Having an issue when loading the game, it seems Generic Ammo experience is creating an error when I also have RimCities mod enabled

Can't paste the whole error as it goes over 1000 characters, but it is saying something like:

Could not resolve cross-reference: No Verse.ThingDef named Turret_M240B found to give to Cities.GenStep_Emplacements+EmplacementOption

Does anyone know if I might be doing something wrong, or is this mod just not compatible with RimCities?
turkler  [作者] 9 月 24 日 下午 3:15 
yes
OP Jason 9 月 24 日 下午 2:30 
turkler  [作者] 9 月 21 日 上午 9:40 
thank you everyone
Bean 9 月 21 日 上午 9:25 
thanks Turkler!!
∆∇⇑⁂⇓∇∆ 9 月 20 日 上午 8:36 
finaly :steamhappy:
Pablo Discobar 9 月 17 日 上午 6:36 
Excellent, excellent.... (insert Mr. Burns image)
Killy Blame! 9 月 17 日 上午 12:06 
Goated thank you
turkler  [作者] 9 月 15 日 下午 3:31 
First round of mod patch fixes for Combat Extended Armory and Vanilla Weapons Expanded - Grenades is now out!
Filipino Goku 9 月 14 日 下午 8:09 
Turkler my GOAT
Excel.exe 9 月 14 日 下午 8:01 
goat
KingZork 9 月 14 日 下午 5:20 
Thank you very much for the quick update!
turkler  [作者] 9 月 14 日 下午 4:41 
The experience has been updated to 1.6!
Please keep in mind that I've only tested this update with base Combat Extended. It's possible that old mod-specific patches may be broken, so please report any such issues in my Discord server!
Excel.exe 8 月 22 日 下午 11:29 
if it wasn't for this mod I probably wouldn't be using CE, thank you. Hopefully CE updates soon
Haknoes 8 月 11 日 下午 4:09 
yo turkler, your package ids are hilarous
yolo chicken master 7 月 29 日 下午 7:55 
SEX
free kill 7 月 23 日 下午 6:37 
I concur with butter, this mod greatly improves on a mod I already enjoy. I hope you take your time to ensure it works well, and to have a swell day.
Comrade Butter 7 月 14 日 下午 7:21 
looking forward to this once 1.6 ce is outta the oven, take yer time bossman let that roast chicken cook
Boleta 7 月 13 日 下午 4:39 
eragguh gehgioheg where is 1.6 erGUGH WHERE IS IT. I NEED 1.6 WHERE IS IT ARUGH RUGH ROOOOOOOO
Local man that screams at cloud 7 月 11 日 下午 4:22 
eragguh gehgioheg where is 1.6 erGUGH WHERE IS IT. I NEED 1.6 WHERE IS IT ARUGH RUGH ROOOOOOOO
sminkus 6 月 30 日 上午 1:13 
thank you and understandable, much appreciated!
turkler  [作者] 6 月 30 日 上午 1:12 
@sminkus honestly I don't want to touch this mod until 1.6 ce becomes stable. I'll do that once it is, though
sminkus 6 月 30 日 上午 1:05 
been using it for a long time now and while i love it, little sad i cant use a lot of the stuff from "authentic gun styles" since this mod seems to patch out the akm in favor of the service rifle. was wondering if there couldd mayyybe be a patch to assign the textures/ styles to service rifle?
turkler  [作者] 6 月 27 日 下午 1:50 
@RiceWizard you are wrong, you should look up how generic ammo works
RiceWizard 6 月 27 日 下午 1:42 
Looking at the damage stats, am I correct in understanding that if two guns use the same cartridge type, they'll do the exact same damage? Or is there a hidden modifier I'm missing. It makes some guns seem kinda unnecessary if so.
Asep_Hejo 6 月 17 日 上午 8:56 
got it, thanks!
turkler  [作者] 6 月 17 日 上午 8:54 
@Asep_Hejo most of those guns are bloat whose functions you can find elsewhere. you can make a local copy without those changes if you want
Asep_Hejo 6 月 17 日 上午 8:53 
any alternatives for those guns or a version which doesnt remove them? I tried to delete the codes which removes them and they work just fine
turkler  [作者] 6 月 17 日 上午 8:48 
@Asep_Hejo as intended, yes, as part of generic integrations
Asep_Hejo 6 月 17 日 上午 8:44 
or does it work as intended? lots of guns def are removed in patch xml
Asep_Hejo 6 月 17 日 上午 8:38 
i found a bug : this mod prevent any content from combat extended armory to show up in game but it doesnt throw any error
turkler  [作者] 6 月 4 日 下午 11:47 
@Trashiest Possum hello, should be fine now. the generic ammo experience will now enable generic ammo by itself
Trashiest Possum 6 月 4 日 下午 11:11 
Yeah thats totally fine, Like I said I'm just glad I wasn't being a complete idiot and missing something
turkler  [作者] 6 月 4 日 下午 11:04 
@Trashiest Possum if you don't mind waiting an hour or two, I'll have the experience automatically turn on generic ammo
Trashiest Possum 6 月 4 日 下午 10:59 
ok ignore that update, good to know I wasn't going insane lol, strange they removed it
Trashiest Possum 6 月 4 日 下午 10:56 
Small update: i have launched the game with just combat extended, harmony, and generic ammo, and the mod settings still don't show the generic ammo setting, I am completely baffled
turkler  [作者] 6 月 4 日 下午 10:56 
@Trashiest Possum holy shit, you're right. I just updated to the latest dev snapshot to make sure and the generic ammo setting isn't there
Trashiest Possum 6 月 4 日 下午 10:50 
I'll have to fiddle with things, it's not showing up for me and its absolutely confusing me, unless combat extended has another mod settings page I'm not finding
turkler  [作者] 6 月 4 日 下午 10:46 
@Trashiest Possum no it's there, you actually made me check.
Trashiest Possum 6 月 4 日 下午 10:23 
Would another mod prevent the setting from showing up? Sorry but I have no idea why the option isn't showing up in the mod settings for Combat Extended
turkler  [作者] 6 月 4 日 下午 9:14 
@Trashiest Possum it's there, in combat extended's settings
Trashiest Possum 6 月 4 日 下午 8:57 
Ok I feel very stupid, where do I find the option to enable generic ammo for combat expanded? can't find it in the normal mod settings
John Oakman 5 月 28 日 下午 3:14 
Thanks :)
turkler  [作者] 5 月 28 日 下午 3:10 
@John Oakman will do sometime
John Oakman 5 月 28 日 下午 3:01 
Hey, great mod, could you add the turrets from dead man switch to the recognized turrets of the autoloaders? They don't work together atm?