RimWorld
The Generic Ammo Experience for Combat Extended
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Update: 10 apr om 8:25

Added extensive integration for Economy rework for Save Our Ship 2.

Update: 7 apr om 7:42

Resolved a trait overlap between Vanilla Traits Expanded and Combat Extended.

Update: 7 apr om 1:57

Patched The Dead Man's Switch - AncientCorps.

Update: 6 apr om 8:52

The radio pack is now equipped on the waist utility slot and has been retextured to reflect this change.

Update: 6 apr om 7:33

Tweaked a few patches to make a change possible in my Buffs and Nerfs mod.

Update: 4 apr om 4:37

Tweaked the damage and armor penetration values of lead slugs.

Update: 4 apr om 3:04

Reworked the projectile interception chances of trees. Growth percentage now plays a big role in determining whether a shot going through a tree will be intercepted or not. The shooting skill of the shooter has a big impact as well.

Update: 2 apr om 13:56

Patched [RH2] Metal Gear Solid.

Update: 29 mrt om 18:18

Added brand new textures for charged ammo items!

Update: 28 mrt om 22:12

Fixed a very niche error that was happening because c# sucks.