RimWorld
The Generic Ammo Experience for Combat Extended
Mostrando 71-80 de 372 aportaciones
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Actualización: 7 ABR a las 7:42

Resolved a trait overlap between Vanilla Traits Expanded and Combat Extended.

Actualización: 7 ABR a las 1:57

Patched The Dead Man's Switch - AncientCorps.

Actualización: 6 ABR a las 8:52

The radio pack is now equipped on the waist utility slot and has been retextured to reflect this change.

Actualización: 6 ABR a las 7:33

Tweaked a few patches to make a change possible in my Buffs and Nerfs mod.

Actualización: 4 ABR a las 4:37

Tweaked the damage and armor penetration values of lead slugs.

Actualización: 4 ABR a las 3:04

Reworked the projectile interception chances of trees. Growth percentage now plays a big role in determining whether a shot going through a tree will be intercepted or not. The shooting skill of the shooter has a big impact as well.

Actualización: 2 ABR a las 13:56

Patched [RH2] Metal Gear Solid.

Actualización: 29 MAR a las 18:18

Added brand new textures for charged ammo items!

Actualización: 28 MAR a las 22:12

Fixed a very niche error that was happening because c# sucks.

Actualización: 28 MAR a las 14:07

Save Our Ship 2 cannons will now use cannon shells instead of plain uranium.