RimWorld
The Generic Ammo Experience for Combat Extended
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Pembaruan: 10 Apr @ 8:25am

Added extensive integration for Economy rework for Save Our Ship 2.

Pembaruan: 7 Apr @ 7:42am

Resolved a trait overlap between Vanilla Traits Expanded and Combat Extended.

Pembaruan: 7 Apr @ 1:57am

Patched The Dead Man's Switch - AncientCorps.

Pembaruan: 6 Apr @ 8:52am

The radio pack is now equipped on the waist utility slot and has been retextured to reflect this change.

Pembaruan: 6 Apr @ 7:33am

Tweaked a few patches to make a change possible in my Buffs and Nerfs mod.

Pembaruan: 4 Apr @ 4:37am

Tweaked the damage and armor penetration values of lead slugs.

Pembaruan: 4 Apr @ 3:04am

Reworked the projectile interception chances of trees. Growth percentage now plays a big role in determining whether a shot going through a tree will be intercepted or not. The shooting skill of the shooter has a big impact as well.

Pembaruan: 2 Apr @ 1:56pm

Patched [RH2] Metal Gear Solid.

Pembaruan: 29 Mar @ 6:18pm

Added brand new textures for charged ammo items!

Pembaruan: 28 Mar @ 10:12pm

Fixed a very niche error that was happening because c# sucks.