RimWorld

RimWorld

The Generic Ammo Experience for Combat Extended
Viser 71–80 av 372 bidrag
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Oppdatering: 7. apr. @ 7.42

Resolved a trait overlap between Vanilla Traits Expanded and Combat Extended.

Oppdatering: 7. apr. @ 1.57

Patched The Dead Man's Switch - AncientCorps.

Oppdatering: 6. apr. @ 8.52

The radio pack is now equipped on the waist utility slot and has been retextured to reflect this change.

Oppdatering: 6. apr. @ 7.33

Tweaked a few patches to make a change possible in my Buffs and Nerfs mod.

Oppdatering: 4. apr. @ 4.37

Tweaked the damage and armor penetration values of lead slugs.

Oppdatering: 4. apr. @ 3.04

Reworked the projectile interception chances of trees. Growth percentage now plays a big role in determining whether a shot going through a tree will be intercepted or not. The shooting skill of the shooter has a big impact as well.

Oppdatering: 2. apr. @ 13.56

Patched [RH2] Metal Gear Solid.

Oppdatering: 29. mars @ 18.18

Added brand new textures for charged ammo items!

Oppdatering: 28. mars @ 22.12

Fixed a very niche error that was happening because c# sucks.

Oppdatering: 28. mars @ 14.07

Save Our Ship 2 cannons will now use cannon shells instead of plain uranium.