RimWorld

RimWorld

The Generic Ammo Experience for Combat Extended
Viser 1–10 av 372 bidrag
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Oppdatering: 1. okt. @ 11.53

I messed up the visual studio project, again. If this works, yay.

Oppdatering: 1. okt. @ 7.00

Implemented a (hopefully temporary) patch for Rebuild: Embrasures that removes the duplicate embrasure. This patch is a conditional so shouldn't cause any errors once the duplicate building thing is solved by the author.

Oppdatering: 30. sep. @ 10.59

Fixed the Vanilla Weapons Expanded - Heavy patch. Do keep in mind that this mod is still the only mod not recommended with use alongside the experience. It will function, however.

Oppdatering: 29. sep. @ 16.37

Resolved an error.

Oppdatering: 28. sep. @ 6.55

Changed the graphic class of laser packs so that all three stack sprites of the items are actually displayed.

Oppdatering: 28. sep. @ 6.44

Mechanoid charge packs are now unlocked with basic mechtech instead of pulse charged munitions.

Oppdatering: 20. sep. @ 1.31

Implemented extensive integration for Cat's Boots and Gloves!

Oppdatering: 18. sep. @ 18.30

Added a conditional patch that should account for the removal of the duplicate shield from Vanilla Factions Expanded - Medieval 2. This should resolve the errors with Rim-Gnoblins mod.

Oppdatering: 18. sep. @ 18.14

Patched Rimsenal Faction Pack - Feral.

Oppdatering: 15. sep. @ 22.19

With Biotech, mech ammo can now be crafted at a loading bench after unlocking basic mechtech.