Space Engineers

Space Engineers

WeaponCore - 2.5
Se afișează 51-60 din 186 intrări
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Actualizare: 6 mai @ 11:40

- Gatling sound file fix (proper hz rate, thanks Consty!)

Actualizare: 6 mai @ 8:40

- Fix NRE in initialhitcheck

Actualizare: 6 mai @ 6:41

- Reverted CTC optimization, will now lead for weapons using smarts (needed for some guns, was eliminated to save on processing and subpart movements but oh well)

Actualizare: 2 mai @ 7:40

- Bugfixes for new shield particle orientation
- Added PBApi method "GetAmmoCount" to see how much ammo a weapon has internally

Actualizare: 1 mai @ 13:52

Actualizare: 1 mai @ 11:40

Actualizare: 30 apr. @ 12:25

- Beam hit/shield hit effects will now respect HitPlayChance

Actualizare: 29 apr. @ 8:08

Actualizare: 28 apr. @ 19:21

Actualizare: 28 apr. @ 5:56

- bugfixes for handweps