Space Engineers
WeaponCore - 2.5
71–80 из 186
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Обновление: 14 апр в 9:13

- Reduced planetary voxel prefetch time from 90 to 10 ticks, should eliminate "twitching" weapons when they are following your mouse across voxel
- Weapons in Test Mode (Override) will no longer wait for LOS ray check callbacks
- Default character damage fixed to match notes in DamageScales. Would erroneously default to zero instead of 1

Обновление: 8 апр в 11:44

Обновление: 7 апр в 13:13

Fix for NRE on race condition of placing a new wep on a CTC, if the CTC didn't init in time

Обновление: 3 апр в 13:52

Touchup to LOS checks for cases where long prefire or postfire events were impacted by waiting for LOS callback.

Обновление: 2 апр в 12:32

(excluding point defense against projectiles) from the delay for LOS checks

Обновление: 31 мар в 13:27

- CTC will now use a camera, if selected, for LOS and aiming checks
- CTC's controlling smarts will now share the target selected to all mounted smart weapons
- Improved CTC aiming for smarts- will no longer excessively lead and slew out of firing arc
- Improved CTC aiming for beam or hit scan weapons, skips lead estimation checks
- LOS checks through friendlies and terrain should work somewhat better, but weapon firing events will be delayed a few milliseconds as they wait to ensure LOS is clear

Обновление: 26 мар в 13:23

- Added "Force Reload" button in terminal

Обновление: 25 мар в 15:32

- UI Rework and clarifications

Обновление: 18 мар в 6:57

- Fixed bug with AI blocks that are turned off interfering with players commanding weapons to fire
- Fixed additional localization text

Обновление: 16 мар в 21:12