Space Engineers

Space Engineers

WeaponCore - 2.5
186개 중 71~80개 표시 중
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업데이트: 2025년 4월 14일 @ 오전 9시 13분

- Reduced planetary voxel prefetch time from 90 to 10 ticks, should eliminate "twitching" weapons when they are following your mouse across voxel
- Weapons in Test Mode (Override) will no longer wait for LOS ray check callbacks
- Default character damage fixed to match notes in DamageScales. Would erroneously default to zero instead of 1

업데이트: 2025년 4월 8일 @ 오전 11시 44분

업데이트: 2025년 4월 7일 @ 오후 1시 13분

Fix for NRE on race condition of placing a new wep on a CTC, if the CTC didn't init in time

업데이트: 2025년 4월 3일 @ 오후 1시 52분

Touchup to LOS checks for cases where long prefire or postfire events were impacted by waiting for LOS callback.

업데이트: 2025년 4월 2일 @ 오후 12시 32분

(excluding point defense against projectiles) from the delay for LOS checks

업데이트: 2025년 3월 31일 @ 오후 1시 27분

- CTC will now use a camera, if selected, for LOS and aiming checks
- CTC's controlling smarts will now share the target selected to all mounted smart weapons
- Improved CTC aiming for smarts- will no longer excessively lead and slew out of firing arc
- Improved CTC aiming for beam or hit scan weapons, skips lead estimation checks
- LOS checks through friendlies and terrain should work somewhat better, but weapon firing events will be delayed a few milliseconds as they wait to ensure LOS is clear

업데이트: 2025년 3월 26일 @ 오후 1시 23분

- Added "Force Reload" button in terminal

업데이트: 2025년 3월 25일 @ 오후 3시 32분

- UI Rework and clarifications

업데이트: 2025년 3월 18일 @ 오전 6시 57분

- Fixed bug with AI blocks that are turned off interfering with players commanding weapons to fire
- Fixed additional localization text

업데이트: 2025년 3월 16일 @ 오후 9시 12분