Space Engineers

Space Engineers

WeaponCore - 2.5
Viser 71–80 av 186 bidrag
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Oppdatering: 14. apr. @ 9.13

- Reduced planetary voxel prefetch time from 90 to 10 ticks, should eliminate "twitching" weapons when they are following your mouse across voxel
- Weapons in Test Mode (Override) will no longer wait for LOS ray check callbacks
- Default character damage fixed to match notes in DamageScales. Would erroneously default to zero instead of 1

Oppdatering: 8. apr. @ 11.44

Oppdatering: 7. apr. @ 13.13

Fix for NRE on race condition of placing a new wep on a CTC, if the CTC didn't init in time

Oppdatering: 3. apr. @ 13.52

Touchup to LOS checks for cases where long prefire or postfire events were impacted by waiting for LOS callback.

Oppdatering: 2. apr. @ 12.32

(excluding point defense against projectiles) from the delay for LOS checks

Oppdatering: 31. mars @ 13.27

- CTC will now use a camera, if selected, for LOS and aiming checks
- CTC's controlling smarts will now share the target selected to all mounted smart weapons
- Improved CTC aiming for smarts- will no longer excessively lead and slew out of firing arc
- Improved CTC aiming for beam or hit scan weapons, skips lead estimation checks
- LOS checks through friendlies and terrain should work somewhat better, but weapon firing events will be delayed a few milliseconds as they wait to ensure LOS is clear

Oppdatering: 26. mars @ 13.23

- Added "Force Reload" button in terminal

Oppdatering: 25. mars @ 15.32

- UI Rework and clarifications

Oppdatering: 18. mars @ 6.57

- Fixed bug with AI blocks that are turned off interfering with players commanding weapons to fire
- Fixed additional localization text

Oppdatering: 16. mars @ 21.12