Space Engineers

Space Engineers

WeaponCore - 2.5
Hiển thị 71-80 trong 186 mục
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Cập nhật: 14 Thg04 @ 9:13am

- Reduced planetary voxel prefetch time from 90 to 10 ticks, should eliminate "twitching" weapons when they are following your mouse across voxel
- Weapons in Test Mode (Override) will no longer wait for LOS ray check callbacks
- Default character damage fixed to match notes in DamageScales. Would erroneously default to zero instead of 1

Cập nhật: 8 Thg04 @ 11:44am

Cập nhật: 7 Thg04 @ 1:13pm

Fix for NRE on race condition of placing a new wep on a CTC, if the CTC didn't init in time

Cập nhật: 3 Thg04 @ 1:52pm

Touchup to LOS checks for cases where long prefire or postfire events were impacted by waiting for LOS callback.

Cập nhật: 2 Thg04 @ 12:32pm

(excluding point defense against projectiles) from the delay for LOS checks

Cập nhật: 31 Thg03 @ 1:27pm

- CTC will now use a camera, if selected, for LOS and aiming checks
- CTC's controlling smarts will now share the target selected to all mounted smart weapons
- Improved CTC aiming for smarts- will no longer excessively lead and slew out of firing arc
- Improved CTC aiming for beam or hit scan weapons, skips lead estimation checks
- LOS checks through friendlies and terrain should work somewhat better, but weapon firing events will be delayed a few milliseconds as they wait to ensure LOS is clear

Cập nhật: 26 Thg03 @ 1:23pm

- Added "Force Reload" button in terminal

Cập nhật: 25 Thg03 @ 3:32pm

- UI Rework and clarifications

Cập nhật: 18 Thg03 @ 6:57am

- Fixed bug with AI blocks that are turned off interfering with players commanding weapons to fire
- Fixed additional localization text

Cập nhật: 16 Thg03 @ 9:12pm