Space Engineers

Space Engineers

WeaponCore - 2.5
71–80/193 bejegyzés mutatása
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Frissítés: ápr. 27. @ 1:33
BDCarrillo által

- Added ammo switching logic for interior turret ammo compatibility for legacy BPs upon placement

Frissítés: ápr. 25. @ 8:06
BDCarrillo által

Fixed subgrid layering corner cases that resulted in apparent phasing of damage
Prohibited "Focus Fire" terminal/hotbar option for weapons that rely on comms for their target

Frissítés: ápr. 22. @ 11:17
BDCarrillo által

Frissítés: ápr. 16. @ 15:41
BDCarrillo által

fixed NRE in ray callback (fun combo of target closest + target grid center)

Frissítés: ápr. 16. @ 13:18
BDCarrillo által

NRE chasing in NormalShootRayCallBack

Frissítés: ápr. 16. @ 10:15
BDCarrillo által

Code cleanup

Frissítés: ápr. 14. @ 16:19
BDCarrillo által

- Added new weapon cfg option in "Other": AllowScopeOutsideObb. By default the LoS check origin is adjusted to be inside the weapon block bounds, setting this true uses the actual scope position. (coreparts structure update needed for modders)
- Changed CastRayParallel calls to CastRay. Delays for LoS checks should be eliminated and false-positive firing at terrain or friendlies should be further reduced
- Fixed a bug with LoS on weapons that target grid center, if there was nothing at the center of the grid the ray would return a false miss and the weapon would give up that grid target
- Added additional weapon debug draws for the scope and scope forward (yellow ball at scope and line)

Frissítés: ápr. 14. @ 9:13
BDCarrillo által

- Reduced planetary voxel prefetch time from 90 to 10 ticks, should eliminate "twitching" weapons when they are following your mouse across voxel
- Weapons in Test Mode (Override) will no longer wait for LOS ray check callbacks
- Default character damage fixed to match notes in DamageScales. Would erroneously default to zero instead of 1

Frissítés: ápr. 8. @ 11:44
BDCarrillo által

Frissítés: ápr. 7. @ 13:13
BDCarrillo által

Fix for NRE on race condition of placing a new wep on a CTC, if the CTC didn't init in time