Space Engineers

Space Engineers

WeaponCore - 2.5
186 sonuçtan 71 ile 80 arası gösteriliyor
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Güncelleme: 14 Nis @ 9:13

- Reduced planetary voxel prefetch time from 90 to 10 ticks, should eliminate "twitching" weapons when they are following your mouse across voxel
- Weapons in Test Mode (Override) will no longer wait for LOS ray check callbacks
- Default character damage fixed to match notes in DamageScales. Would erroneously default to zero instead of 1

Güncelleme: 8 Nis @ 11:44

Güncelleme: 7 Nis @ 13:13

Fix for NRE on race condition of placing a new wep on a CTC, if the CTC didn't init in time

Güncelleme: 3 Nis @ 13:52

Touchup to LOS checks for cases where long prefire or postfire events were impacted by waiting for LOS callback.

Güncelleme: 2 Nis @ 12:32

(excluding point defense against projectiles) from the delay for LOS checks

Güncelleme: 31 Mar @ 13:27

- CTC will now use a camera, if selected, for LOS and aiming checks
- CTC's controlling smarts will now share the target selected to all mounted smart weapons
- Improved CTC aiming for smarts- will no longer excessively lead and slew out of firing arc
- Improved CTC aiming for beam or hit scan weapons, skips lead estimation checks
- LOS checks through friendlies and terrain should work somewhat better, but weapon firing events will be delayed a few milliseconds as they wait to ensure LOS is clear

Güncelleme: 26 Mar @ 13:23

- Added "Force Reload" button in terminal

Güncelleme: 25 Mar @ 15:32

- UI Rework and clarifications

Güncelleme: 18 Mar @ 6:57

- Fixed bug with AI blocks that are turned off interfering with players commanding weapons to fire
- Fixed additional localization text

Güncelleme: 16 Mar @ 21:12