Space Engineers

Space Engineers

WeaponCore - 2.5
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Uppdatering: 14 apr @ 9:13

- Reduced planetary voxel prefetch time from 90 to 10 ticks, should eliminate "twitching" weapons when they are following your mouse across voxel
- Weapons in Test Mode (Override) will no longer wait for LOS ray check callbacks
- Default character damage fixed to match notes in DamageScales. Would erroneously default to zero instead of 1

Uppdatering: 8 apr @ 11:44

Uppdatering: 7 apr @ 13:13

Fix for NRE on race condition of placing a new wep on a CTC, if the CTC didn't init in time

Uppdatering: 3 apr @ 13:52

Touchup to LOS checks for cases where long prefire or postfire events were impacted by waiting for LOS callback.

Uppdatering: 2 apr @ 12:32

(excluding point defense against projectiles) from the delay for LOS checks

Uppdatering: 31 mar @ 13:27

- CTC will now use a camera, if selected, for LOS and aiming checks
- CTC's controlling smarts will now share the target selected to all mounted smart weapons
- Improved CTC aiming for smarts- will no longer excessively lead and slew out of firing arc
- Improved CTC aiming for beam or hit scan weapons, skips lead estimation checks
- LOS checks through friendlies and terrain should work somewhat better, but weapon firing events will be delayed a few milliseconds as they wait to ensure LOS is clear

Uppdatering: 26 mar @ 13:23

- Added "Force Reload" button in terminal

Uppdatering: 25 mar @ 15:32

- UI Rework and clarifications

Uppdatering: 18 mar @ 6:57

- Fixed bug with AI blocks that are turned off interfering with players commanding weapons to fire
- Fixed additional localization text

Uppdatering: 16 mar @ 21:12