XCOM 2
A Requiem For Man: The Requiem Legion
กำลังแสดง 91-100 จาก 366 รายการ
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อัปเดต: 8 ต.ค. 2024 @ 7: 56pm
โดย ReshiKillim

Fixed a hard-mode specific bug.

อัปเดต: 6 ต.ค. 2024 @ 4: 28pm
โดย ReshiKillim

Resolved a very strange issue that could cause jank with Stasis, and subsequently, removed Stasis immunity from the few Requiem Units that were stasis immune.

อัปเดต: 6 ต.ค. 2024 @ 11: 16am
โดย ReshiKillim

Fixed a basegame bug's interaction with Requiem Archons that could cause them to be horrendously loud when killed with
Fixed a couple minor AI bugs

อัปเดต: 5 ต.ค. 2024 @ 8: 27pm
โดย ReshiKillim

Reverted and Added some new changes to the Requiem Spawning Ruleset, Added Increased Logging, Pod Modification is more consistent.

อัปเดต: 5 ต.ค. 2024 @ 12: 32pm
โดย ReshiKillim

Fixed an edge case scenario that could conditionally prompt a Mechapede to annihilate a Squad on Mission Start

อัปเดต: 5 ต.ค. 2024 @ 12: 10pm
โดย ReshiKillim

Fixed Navigators not properly their unique Squad Perk to their Squads

อัปเดต: 4 ต.ค. 2024 @ 10: 05pm
โดย ReshiKillim

Updated Localization for Clarity

อัปเดต: 4 ต.ค. 2024 @ 6: 49pm
โดย ReshiKillim

Updated Heuristic Spawning System and added extra logging
The No Future debuff can no longer be acquired from Non-Altars without A Merciless Alteration being active.
Gunship Daze Chance lowered to 50%

อัปเดต: 4 ต.ค. 2024 @ 12: 16pm
โดย ReshiKillim

Fixed a basegame issue's effect on some Requiem Legion Units, such as Floaters, causing them to be incredibly noisy while dead when killed by Overwatch and other reaction attacks.

อัปเดต: 3 ต.ค. 2024 @ 10: 42pm
โดย ReshiKillim

Enhanced pseudo-heuristic pod evaluation and randomization for the Requiem Spawning Ruleset.