XCOM 2
A Requiem For Man: The Requiem Legion
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更新:2024 年 10 月 8 日 @ 下午 7:56
ReshiKillim 發表

Fixed a hard-mode specific bug.

更新:2024 年 10 月 6 日 @ 下午 4:28
ReshiKillim 發表

Resolved a very strange issue that could cause jank with Stasis, and subsequently, removed Stasis immunity from the few Requiem Units that were stasis immune.

更新:2024 年 10 月 6 日 @ 上午 11:16
ReshiKillim 發表

Fixed a basegame bug's interaction with Requiem Archons that could cause them to be horrendously loud when killed with
Fixed a couple minor AI bugs

更新:2024 年 10 月 5 日 @ 下午 8:27
ReshiKillim 發表

Reverted and Added some new changes to the Requiem Spawning Ruleset, Added Increased Logging, Pod Modification is more consistent.

更新:2024 年 10 月 5 日 @ 下午 12:32
ReshiKillim 發表

Fixed an edge case scenario that could conditionally prompt a Mechapede to annihilate a Squad on Mission Start

更新:2024 年 10 月 5 日 @ 下午 12:10
ReshiKillim 發表

Fixed Navigators not properly their unique Squad Perk to their Squads

更新:2024 年 10 月 4 日 @ 下午 10:05
ReshiKillim 發表

Updated Localization for Clarity

更新:2024 年 10 月 4 日 @ 下午 6:49
ReshiKillim 發表

Updated Heuristic Spawning System and added extra logging
The No Future debuff can no longer be acquired from Non-Altars without A Merciless Alteration being active.
Gunship Daze Chance lowered to 50%

更新:2024 年 10 月 4 日 @ 下午 12:16
ReshiKillim 發表

Fixed a basegame issue's effect on some Requiem Legion Units, such as Floaters, causing them to be incredibly noisy while dead when killed by Overwatch and other reaction attacks.

更新:2024 年 10 月 3 日 @ 下午 10:42
ReshiKillim 發表

Enhanced pseudo-heuristic pod evaluation and randomization for the Requiem Spawning Ruleset.