XCOM 2
A Requiem For Man: The Requiem Legion
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Обновление: 8 окт. 2024 г. в 19:56
автор: ReshiKillim

Fixed a hard-mode specific bug.

Обновление: 6 окт. 2024 г. в 16:28
автор: ReshiKillim

Resolved a very strange issue that could cause jank with Stasis, and subsequently, removed Stasis immunity from the few Requiem Units that were stasis immune.

Обновление: 6 окт. 2024 г. в 11:16
автор: ReshiKillim

Fixed a basegame bug's interaction with Requiem Archons that could cause them to be horrendously loud when killed with
Fixed a couple minor AI bugs

Обновление: 5 окт. 2024 г. в 20:27
автор: ReshiKillim

Reverted and Added some new changes to the Requiem Spawning Ruleset, Added Increased Logging, Pod Modification is more consistent.

Обновление: 5 окт. 2024 г. в 12:32
автор: ReshiKillim

Fixed an edge case scenario that could conditionally prompt a Mechapede to annihilate a Squad on Mission Start

Обновление: 5 окт. 2024 г. в 12:10
автор: ReshiKillim

Fixed Navigators not properly their unique Squad Perk to their Squads

Обновление: 4 окт. 2024 г. в 22:05
автор: ReshiKillim

Updated Localization for Clarity

Обновление: 4 окт. 2024 г. в 18:49
автор: ReshiKillim

Updated Heuristic Spawning System and added extra logging
The No Future debuff can no longer be acquired from Non-Altars without A Merciless Alteration being active.
Gunship Daze Chance lowered to 50%

Обновление: 4 окт. 2024 г. в 12:16
автор: ReshiKillim

Fixed a basegame issue's effect on some Requiem Legion Units, such as Floaters, causing them to be incredibly noisy while dead when killed by Overwatch and other reaction attacks.

Обновление: 3 окт. 2024 г. в 22:42
автор: ReshiKillim

Enhanced pseudo-heuristic pod evaluation and randomization for the Requiem Spawning Ruleset.