XCOM 2
A Requiem For Man: The Requiem Legion
Showing 91-100 of 366 entries
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Update: Oct 8, 2024 @ 7:56pm

Fixed a hard-mode specific bug.

Update: Oct 6, 2024 @ 4:28pm

Resolved a very strange issue that could cause jank with Stasis, and subsequently, removed Stasis immunity from the few Requiem Units that were stasis immune.

Update: Oct 6, 2024 @ 11:16am

Fixed a basegame bug's interaction with Requiem Archons that could cause them to be horrendously loud when killed with
Fixed a couple minor AI bugs

Update: Oct 5, 2024 @ 8:27pm

Reverted and Added some new changes to the Requiem Spawning Ruleset, Added Increased Logging, Pod Modification is more consistent.

Update: Oct 5, 2024 @ 12:32pm

Fixed an edge case scenario that could conditionally prompt a Mechapede to annihilate a Squad on Mission Start

Update: Oct 5, 2024 @ 12:10pm

Fixed Navigators not properly their unique Squad Perk to their Squads

Update: Oct 4, 2024 @ 10:05pm

Updated Localization for Clarity

Update: Oct 4, 2024 @ 6:49pm

Updated Heuristic Spawning System and added extra logging
The No Future debuff can no longer be acquired from Non-Altars without A Merciless Alteration being active.
Gunship Daze Chance lowered to 50%

Update: Oct 4, 2024 @ 12:16pm

Fixed a basegame issue's effect on some Requiem Legion Units, such as Floaters, causing them to be incredibly noisy while dead when killed by Overwatch and other reaction attacks.

Update: Oct 3, 2024 @ 10:42pm

Enhanced pseudo-heuristic pod evaluation and randomization for the Requiem Spawning Ruleset.