XCOM 2
A Requiem For Man: The Requiem Legion
Mostrando 91-100 de 366 aportaciones
< 1 ... 8  9  10  11  12 ... 37 >
Actualización: 8 OCT 2024 a las 7:56 p. m.

Fixed a hard-mode specific bug.

Actualización: 6 OCT 2024 a las 4:28 p. m.

Resolved a very strange issue that could cause jank with Stasis, and subsequently, removed Stasis immunity from the few Requiem Units that were stasis immune.

Actualización: 6 OCT 2024 a las 11:16 a. m.

Fixed a basegame bug's interaction with Requiem Archons that could cause them to be horrendously loud when killed with
Fixed a couple minor AI bugs

Actualización: 5 OCT 2024 a las 8:27 p. m.

Reverted and Added some new changes to the Requiem Spawning Ruleset, Added Increased Logging, Pod Modification is more consistent.

Actualización: 5 OCT 2024 a las 12:32 p. m.

Fixed an edge case scenario that could conditionally prompt a Mechapede to annihilate a Squad on Mission Start

Actualización: 5 OCT 2024 a las 12:10 p. m.

Fixed Navigators not properly their unique Squad Perk to their Squads

Actualización: 4 OCT 2024 a las 10:05 p. m.

Updated Localization for Clarity

Actualización: 4 OCT 2024 a las 6:49 p. m.

Updated Heuristic Spawning System and added extra logging
The No Future debuff can no longer be acquired from Non-Altars without A Merciless Alteration being active.
Gunship Daze Chance lowered to 50%

Actualización: 4 OCT 2024 a las 12:16 p. m.

Fixed a basegame issue's effect on some Requiem Legion Units, such as Floaters, causing them to be incredibly noisy while dead when killed by Overwatch and other reaction attacks.

Actualización: 3 OCT 2024 a las 10:42 p. m.

Enhanced pseudo-heuristic pod evaluation and randomization for the Requiem Spawning Ruleset.