XCOM 2
A Requiem For Man: The Requiem Legion
Affichage des entrées 91-100 sur 366
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Mis à jour le : 8 oct. 2024 à 19h56

Fixed a hard-mode specific bug.

Mis à jour le : 6 oct. 2024 à 16h28

Resolved a very strange issue that could cause jank with Stasis, and subsequently, removed Stasis immunity from the few Requiem Units that were stasis immune.

Mis à jour le : 6 oct. 2024 à 11h16

Fixed a basegame bug's interaction with Requiem Archons that could cause them to be horrendously loud when killed with
Fixed a couple minor AI bugs

Mis à jour le : 5 oct. 2024 à 20h27

Reverted and Added some new changes to the Requiem Spawning Ruleset, Added Increased Logging, Pod Modification is more consistent.

Mis à jour le : 5 oct. 2024 à 12h32

Fixed an edge case scenario that could conditionally prompt a Mechapede to annihilate a Squad on Mission Start

Mis à jour le : 5 oct. 2024 à 12h10

Fixed Navigators not properly their unique Squad Perk to their Squads

Mis à jour le : 4 oct. 2024 à 22h05

Updated Localization for Clarity

Mis à jour le : 4 oct. 2024 à 18h49

Updated Heuristic Spawning System and added extra logging
The No Future debuff can no longer be acquired from Non-Altars without A Merciless Alteration being active.
Gunship Daze Chance lowered to 50%

Mis à jour le : 4 oct. 2024 à 12h16

Fixed a basegame issue's effect on some Requiem Legion Units, such as Floaters, causing them to be incredibly noisy while dead when killed by Overwatch and other reaction attacks.

Mis à jour le : 3 oct. 2024 à 22h42

Enhanced pseudo-heuristic pod evaluation and randomization for the Requiem Spawning Ruleset.