XCOM 2
A Requiem For Man: The Requiem Legion
Näytetään 91–100 / 366
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Päivitys: 8.10.2024 klo 19.56
tekijältä ReshiKillim

Fixed a hard-mode specific bug.

Päivitys: 6.10.2024 klo 16.28
tekijältä ReshiKillim

Resolved a very strange issue that could cause jank with Stasis, and subsequently, removed Stasis immunity from the few Requiem Units that were stasis immune.

Päivitys: 6.10.2024 klo 11.16
tekijältä ReshiKillim

Fixed a basegame bug's interaction with Requiem Archons that could cause them to be horrendously loud when killed with
Fixed a couple minor AI bugs

Päivitys: 5.10.2024 klo 20.27
tekijältä ReshiKillim

Reverted and Added some new changes to the Requiem Spawning Ruleset, Added Increased Logging, Pod Modification is more consistent.

Päivitys: 5.10.2024 klo 12.32
tekijältä ReshiKillim

Fixed an edge case scenario that could conditionally prompt a Mechapede to annihilate a Squad on Mission Start

Päivitys: 5.10.2024 klo 12.10
tekijältä ReshiKillim

Fixed Navigators not properly their unique Squad Perk to their Squads

Päivitys: 4.10.2024 klo 22.05
tekijältä ReshiKillim

Updated Localization for Clarity

Päivitys: 4.10.2024 klo 18.49
tekijältä ReshiKillim

Updated Heuristic Spawning System and added extra logging
The No Future debuff can no longer be acquired from Non-Altars without A Merciless Alteration being active.
Gunship Daze Chance lowered to 50%

Päivitys: 4.10.2024 klo 12.16
tekijältä ReshiKillim

Fixed a basegame issue's effect on some Requiem Legion Units, such as Floaters, causing them to be incredibly noisy while dead when killed by Overwatch and other reaction attacks.

Päivitys: 3.10.2024 klo 22.42
tekijältä ReshiKillim

Enhanced pseudo-heuristic pod evaluation and randomization for the Requiem Spawning Ruleset.