Garry's Mod

Garry's Mod

Clamp-A-Force
8 sonuçtan 1 ile 8 arası gösteriliyor
Güncelleme: 4 Eyl 2022 @ 2:53

Güncelleme: 31 Ağu 2022 @ 13:16

change bulletforce to 1000... and make it use square root numbaz

Güncelleme: 31 Ağu 2022 @ 2:44

zero out bullet force for entitytakedamage that happened in the same tick

Güncelleme: 9 May 2022 @ 1:21

explosion force multiplier

Güncelleme: 8 May 2022 @ 13:29

CreateConVar("sv_bulletforce_specific", 0, {FCVAR_ARCHIVE}, "1 to force the bullet force using the max value, 0 to just clamp it using the max value")

Güncelleme: 8 May 2022 @ 3:21

minor changes
- max length is no longer squared, it's just multiplied by 10k

Güncelleme: 8 May 2022 @ 2:02

get rid of square root and make it actually clamp the value, not force it to some other shit

Güncelleme: 7 May 2022 @ 11:40