Garry's Mod

Garry's Mod

Clamp-A-Force
Viser 1–8 av 8 bidrag
Oppdatering: 4. sep. 2022 @ 2.53

Oppdatering: 31. aug. 2022 @ 13.16

change bulletforce to 1000... and make it use square root numbaz

Oppdatering: 31. aug. 2022 @ 2.44

zero out bullet force for entitytakedamage that happened in the same tick

Oppdatering: 9. mai 2022 @ 1.21

explosion force multiplier

Oppdatering: 8. mai 2022 @ 13.29

CreateConVar("sv_bulletforce_specific", 0, {FCVAR_ARCHIVE}, "1 to force the bullet force using the max value, 0 to just clamp it using the max value")

Oppdatering: 8. mai 2022 @ 3.21

minor changes
- max length is no longer squared, it's just multiplied by 10k

Oppdatering: 8. mai 2022 @ 2.02

get rid of square root and make it actually clamp the value, not force it to some other shit

Oppdatering: 7. mai 2022 @ 11.40