Garry's Mod

Garry's Mod

Clamp-A-Force
Näytetään 1–8 / 8
Päivitys: 4.9.2022 klo 2.53

Päivitys: 31.8.2022 klo 13.16

change bulletforce to 1000... and make it use square root numbaz

Päivitys: 31.8.2022 klo 2.44

zero out bullet force for entitytakedamage that happened in the same tick

Päivitys: 9.5.2022 klo 1.21

explosion force multiplier

Päivitys: 8.5.2022 klo 13.29

CreateConVar("sv_bulletforce_specific", 0, {FCVAR_ARCHIVE}, "1 to force the bullet force using the max value, 0 to just clamp it using the max value")

Päivitys: 8.5.2022 klo 3.21

minor changes
- max length is no longer squared, it's just multiplied by 10k

Päivitys: 8.5.2022 klo 2.02

get rid of square root and make it actually clamp the value, not force it to some other shit

Päivitys: 7.5.2022 klo 11.40