Garry's Mod
Clamp-A-Force
Se afișează 1-8 din 8 intrări
Actualizare: 4 sept. 2022 @ 2:53

Actualizare: 31 aug. 2022 @ 13:16

change bulletforce to 1000... and make it use square root numbaz

Actualizare: 31 aug. 2022 @ 2:44

zero out bullet force for entitytakedamage that happened in the same tick

Actualizare: 9 mai 2022 @ 1:21

explosion force multiplier

Actualizare: 8 mai 2022 @ 13:29

CreateConVar("sv_bulletforce_specific", 0, {FCVAR_ARCHIVE}, "1 to force the bullet force using the max value, 0 to just clamp it using the max value")

Actualizare: 8 mai 2022 @ 3:21

minor changes
- max length is no longer squared, it's just multiplied by 10k

Actualizare: 8 mai 2022 @ 2:02

get rid of square root and make it actually clamp the value, not force it to some other shit

Actualizare: 7 mai 2022 @ 11:40