Garry's Mod

Garry's Mod

Clamp-A-Force
Ergebnisse 1–8 von 8
Update: 4. Sep. 2022 um 2:53

Update: 31. Aug. 2022 um 13:16

change bulletforce to 1000... and make it use square root numbaz

Update: 31. Aug. 2022 um 2:44

zero out bullet force for entitytakedamage that happened in the same tick

Update: 9. Mai 2022 um 1:21

explosion force multiplier

Update: 8. Mai 2022 um 13:29

CreateConVar("sv_bulletforce_specific", 0, {FCVAR_ARCHIVE}, "1 to force the bullet force using the max value, 0 to just clamp it using the max value")

Update: 8. Mai 2022 um 3:21

minor changes
- max length is no longer squared, it's just multiplied by 10k

Update: 8. Mai 2022 um 2:02

get rid of square root and make it actually clamp the value, not force it to some other shit

Update: 7. Mai 2022 um 11:40