Barotrauma

Barotrauma

Enhanced Armaments
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Uppdatering: 30 okt, 2022 @ 15:23

Added wreck weapon cases, added a sub-mounted Machine Gun (muzzle flash sprite looks funky i know) and made wreck piles more prolific.

Uppdatering: 26 okt, 2022 @ 12:00

Removed Experimental Revolver, SMAW for being practically irrelevant and did a minor resprite to the UMP-45.

Uppdatering: 22 okt, 2022 @ 18:19

Added Light Marksman Rifle, CBRN gear, Hardened Diving Mask and a HAZMAT headpiece alongside fixing 1 or 2 misc issues

Uppdatering: 17 okt, 2022 @ 14:10

Minor reworks to some secarmcab spawns ('bout it :/)

Uppdatering: 8 okt, 2022 @ 8:01

Fixed issue with Advanced Coilgun (recent changes to how coilguns work now requires the coilgun itself to have a launch impulse)

Uppdatering: 5 okt, 2022 @ 13:33

fixed some more semi-broken shiz (alieninfection and concussion just aren't a thing now apparently)

Uppdatering: 5 okt, 2022 @ 10:28

Hotfix to defunct quality variables (a large majority of Quality types were deprecated)

Uppdatering: 25 sep, 2022 @ 10:25

Fixed NPCs not being able to use revolvers and changed both Renegade and Coalition Light Uniform protection values (they're less cumbersome but also more equally protective).

Uppdatering: 24 sep, 2022 @ 18:13

Added Coalition Light Combat Fatigues, resprited Spec Ops Vest and Combat Knife (no tip on blade bruh)

Uppdatering: 24 sep, 2022 @ 8:31

(am bacc)

Added Experimental Grenade Launcher and overhauled 5.56x45mm magazines (Extended mag is now 60 rounds and magazines now show when loaded in firearms).