Barotrauma
Enhanced Armaments
Mostrando 241-250 de 357 aportaciones
< 1 ... 23  24  25  26  27 ... 36 >
Actualización: 30 OCT 2022 a las 15:23

Added wreck weapon cases, added a sub-mounted Machine Gun (muzzle flash sprite looks funky i know) and made wreck piles more prolific.

Actualización: 26 OCT 2022 a las 12:00

Removed Experimental Revolver, SMAW for being practically irrelevant and did a minor resprite to the UMP-45.

Actualización: 22 OCT 2022 a las 18:19

Added Light Marksman Rifle, CBRN gear, Hardened Diving Mask and a HAZMAT headpiece alongside fixing 1 or 2 misc issues

Actualización: 17 OCT 2022 a las 14:10

Minor reworks to some secarmcab spawns ('bout it :/)

Actualización: 8 OCT 2022 a las 8:01

Fixed issue with Advanced Coilgun (recent changes to how coilguns work now requires the coilgun itself to have a launch impulse)

Actualización: 5 OCT 2022 a las 13:33

fixed some more semi-broken shiz (alieninfection and concussion just aren't a thing now apparently)

Actualización: 5 OCT 2022 a las 10:28

Hotfix to defunct quality variables (a large majority of Quality types were deprecated)

Actualización: 25 SEP 2022 a las 10:25

Fixed NPCs not being able to use revolvers and changed both Renegade and Coalition Light Uniform protection values (they're less cumbersome but also more equally protective).

Actualización: 24 SEP 2022 a las 18:13

Added Coalition Light Combat Fatigues, resprited Spec Ops Vest and Combat Knife (no tip on blade bruh)

Actualización: 24 SEP 2022 a las 8:31

(am bacc)

Added Experimental Grenade Launcher and overhauled 5.56x45mm magazines (Extended mag is now 60 rounds and magazines now show when loaded in firearms).