Barotrauma
Enhanced Armaments
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Mis à jour le : 30 oct. 2022 à 15h23

Added wreck weapon cases, added a sub-mounted Machine Gun (muzzle flash sprite looks funky i know) and made wreck piles more prolific.

Mis à jour le : 26 oct. 2022 à 12h00

Removed Experimental Revolver, SMAW for being practically irrelevant and did a minor resprite to the UMP-45.

Mis à jour le : 22 oct. 2022 à 18h19

Added Light Marksman Rifle, CBRN gear, Hardened Diving Mask and a HAZMAT headpiece alongside fixing 1 or 2 misc issues

Mis à jour le : 17 oct. 2022 à 14h10

Minor reworks to some secarmcab spawns ('bout it :/)

Mis à jour le : 8 oct. 2022 à 8h01

Fixed issue with Advanced Coilgun (recent changes to how coilguns work now requires the coilgun itself to have a launch impulse)

Mis à jour le : 5 oct. 2022 à 13h33

fixed some more semi-broken shiz (alieninfection and concussion just aren't a thing now apparently)

Mis à jour le : 5 oct. 2022 à 10h28

Hotfix to defunct quality variables (a large majority of Quality types were deprecated)

Mis à jour le : 25 sept. 2022 à 10h25

Fixed NPCs not being able to use revolvers and changed both Renegade and Coalition Light Uniform protection values (they're less cumbersome but also more equally protective).

Mis à jour le : 24 sept. 2022 à 18h13

Added Coalition Light Combat Fatigues, resprited Spec Ops Vest and Combat Knife (no tip on blade bruh)

Mis à jour le : 24 sept. 2022 à 8h31

(am bacc)

Added Experimental Grenade Launcher and overhauled 5.56x45mm magazines (Extended mag is now 60 rounds and magazines now show when loaded in firearms).