Barotrauma 潜渊症

Barotrauma 潜渊症

Enhanced Armaments
3,796 条留言
SGT. Shorty  [作者] 11 月 30 日 上午 9:10 
@Bon Clay

Commodore's and Brigadier's still exist
Bon Clay 11 月 30 日 上午 9:09 
any chances that faction specific revolvers will come back?
z 11 月 30 日 上午 8:53 
I understand what you described, but I'm specifically referring to the nuclear blast SFX of the **nuclear railgun shell** being completely absent in all situations. Other sound effects work normally
Micheny  [作者] 11 月 30 日 上午 8:09 
blame baro not us, sometimes it just doesn't play, same for most other sounds if there's enough of them
z 11 月 30 日 上午 7:13 
The sound effect for the nuclear bomb explosion is missing. There is no audio when it detonates
THE MIMIC 11 月 27 日 下午 8:36 
the hitscan mg turrets feel really nice lovely stuff
Mavrik Mends 11 月 26 日 下午 1:21 
i found like 3 in two rounds...
Dilopho-Mos! 11 月 26 日 上午 8:09 
It can spawn in wrecks and abandoned outposts. It is a VERY rare find, to the point i've never found one on my own so... Good luck!
Mavrik Mends 11 月 25 日 下午 10:51 
Yeah it can spawn in wreck don't know the chance though
✟SUBHUMAN✟ 11 月 25 日 下午 10:45 
I'm looking for a prototype Authenticator Storage Stick — does anyone know where I can get one?
Emily Mewens 11 月 25 日 下午 4:57 
Nah i just fixed it.
Micheny  [作者] 11 月 25 日 下午 4:11 
wow we gave a more significant use to the heavier backpacks? sounds like a good change to me
Emily Mewens 11 月 25 日 下午 3:20 
Its not the minmaxers. Its the roleplayers, the casuals, the regular peeps that use the pockets for QOL instead of expanding their inventory space by a bajillion because they can. I only keep one uniform on me at a time, and thats the one im wearing. I keep others stored and stocked for when i need to take up a different role quickly, or for when im gearing up for a station assault. Quite frankly fiddling with 80 different uniforms in a hotbar during a firefight is annoying as ♥♥♥♥, and usually ends with your dumb ass dying because your waiting for the inventory animations to slide out.
Besides that, the backpacks offers plenty of space. Really you dont need to be carrying a stations worth of supplies...
This change just means the pockets literally do not exist for me anymore as itd be too much of a hassle to do anything with them long term. Id rather just make a bigger backpack and suffer the movement penalty than use them.
Dilopho-Mos! 11 月 25 日 下午 2:12 
@Cephalopod Overlord

BTW, you cannot craft GMG DU ammo on your own using an ammunition fabricator, you'll need to buy the magazines directly from the renegades while on high reputation or find them in wrecks. However, you can refill any you have using the reloading fabricator.
Micheny  [作者] 11 月 25 日 下午 1:29 
minmaxers in shambles rn
Dilopho-Mos! 11 月 25 日 下午 1:22 
Mr. Shorto and Mr. Micheno can you please allow me to stack hundreds of meds and ammo into my pockets again for litlle to none downside its very important you allow this or else my family will disown me please oh god I need this help
Cephalopod Overlord 11 月 25 日 下午 12:11 
How do you get the general machine gun DU ammo? I cant see a crafting recip6, though that might be baroverhaul
Emily Mewens 11 月 24 日 下午 11:17 
Your pocket update kills any tactical advantage the pockets held before. Before you could make loadouts for specific things (like basic medical supplies for medic uniform, ammo and maybe some morphine in soldier uniforms, etc)
Also, the renegade plate carrier has the pocket drop as well, but not the other plate carriers/vests. Unsure if this is intended.

Honestly if children want to cheese the game, theyll do it whether anyone wants them to or not. Us regular players dont need to be punished when we actually use the pockets as intended.
Sacrilegious Space Man 11 月 24 日 下午 1:31 
if at any bleed resistance to the liquidator suit that'd be nice, I'd still love it if you provided more negatives to the suit as well for such a "buff" even if you slow the suit down, since technically making the liquidator suit from the original Renegade CBRN suit makes you go at base speed once again. just, literally anything since any bullet is just the face value of bleed damage... please... :bad_beauty:
Micheny  [作者] 11 月 24 日 上午 11:22 
2 updates in a row? Bruh they were almost 3 weeks apart, what are you yapping about?
Mavrik Mends 11 月 24 日 上午 11:20 
You posted two updates in a row and sound like your down with this bs
THE FRIED ONE 11 月 24 日 上午 10:34 
the combat medic uniform pouches cant be used unless worn now?
SGT. Shorty  [作者] 11 月 23 日 下午 2:02 
@Mavrik Mends
What'cha mean?
Mavrik Mends 11 月 23 日 上午 8:48 
Dude you good?
Deathblade 11 月 20 日 下午 10:54 
whenever i use the syringe guns they just make a sound before not firing a projectile does anyone have a fix?
Sacrilegious Space Man 11 月 20 日 下午 7:30 
not to be annoying, but the Liquidator suit has zero bleed protection despite being a 3 piece suit, if that could be updated that'd be nice, since it is a very expensive suit to make. thank you.
SGT. Shorty  [作者] 11 月 19 日 下午 12:59 
They are very separate overhauls to human combat, so it's an either-or situation.
filya 11 月 19 日 上午 11:48 
well, I wasn't planning to play with COL, but I was wondering if they were compatible together, since I had used Enhanced Armaments separately.
Micheny  [作者] 11 月 19 日 上午 11:11 
Sort of, but I'd heavily advise against it given COL makes people significantly weaker, which is kind of a bad idea given this game's pretty ♥♥♥♥ netcode but, whatever.
filya 11 月 19 日 上午 11:05 
Is Enhanced Armaments compatible with Combat Overhaul Legacy?
SGT. Shorty  [作者] 11 月 15 日 下午 6:11 
@life4trinity
They know how to use them, just that they may not use them in the best ways.
life4trinity 11 月 15 日 下午 5:25 
Can bots use the new medical items?
Echo 11 月 15 日 上午 11:29 
There is no list of guns and their stats, no.
You gotta experience it yourself, like in the good old days.
Neko 11 月 15 日 上午 10:02 
@Cephalopod Overlord use condensed stab
Cephalopod Overlord 11 月 12 日 下午 7:34 
Is there a cure for devils blood? And also, is there a list/showcase of the different guns and their ups/downsides?
SGT. Shorty  [作者] 11 月 10 日 下午 12:53 
Yeah, that's fine.
Numidyum 11 月 10 日 上午 10:34 
Is it fine if i use clown stuff for another mod and give credit?
SGT. Shorty  [作者] 11 月 9 日 下午 12:42 
It causes the target to take the effects of Hexnova.
Andor 11 月 9 日 下午 12:01 
Does loading any kind of hexa nova chemical into a railgunshell have any effect?
randomeman2468 11 月 8 日 下午 9:13 
i would like to keep my war crimes fictional instead of real thank you
avali gaming 11 月 8 日 下午 7:42 
did the red cross get pissy about the combat medic uniform having a cross? i'm noticing it's a stupid looking red diamond now.
Garuda 11 月 4 日 上午 5:29 
Oi, isn't that shotgun from legacy bte in vintage weapons? I missed it so much, would also be cool if revolvers from those days were included too
The phimosis diplomat 11 月 1 日 下午 6:37 
does it works with baroverhaul? Cuz i remember how 1 yeah back every outpost mission was with separatist spec-ops, now it's just bandits in west from your mod and weapons from baroverhaul
SGT. Shorty  [作者] 10 月 30 日 下午 2:08 
That is because we overwrite the Nuclear Shell and Nuclear Shell (Cheap) to give them a tag that the special nukes use.

This will be changed in the next update, but whatever else you have mounted right now overrides the Nuclear Shells.
Justglassin 10 月 30 日 上午 7:42 
I'm testing a modlist for a new campaign and when I load in I get some red text from this mod . I get 3 but will just post 1 as they are all the same besides item name(Mirv,Thermonuclear,Irradiator)

[Enhanced Armaments] Error in the fabrication recipe for "Irradiator Railgun Shell". Could not find the ingredient "Barotrauma.FabricationRecipe+RequiredItemByTag (nuclearshell)".
Dragon boi 10 月 29 日 下午 4:48 
incredible, thank you
SGT. Shorty  [作者] 10 月 29 日 下午 4:46 
*"Nope" as in that it'd be fine to load in an existing save, sorry that I forgot to clarify.
SGT. Shorty  [作者] 10 月 29 日 下午 4:44 
Nope, if it doesn't update the equipment, it'll atleast update the AI, making them more aggessive.

This mod does overhaul vanilla weapons and armor, as well as expanding on them further, so it'd be best if you run this on a new save.
Dragon boi 10 月 29 日 下午 4:40 
i see, and would adding this explode a preexisting save?
SGT. Shorty  [作者] 10 月 29 日 下午 4:31 
It does increase their reaction speed and accuracy notably, yes.