Barotrauma

Barotrauma

Enhanced Armaments
Viser 241–250 av 357 bidrag
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Oppdatering: 30. okt. 2022 @ 15.23

Added wreck weapon cases, added a sub-mounted Machine Gun (muzzle flash sprite looks funky i know) and made wreck piles more prolific.

Oppdatering: 26. okt. 2022 @ 12.00

Removed Experimental Revolver, SMAW for being practically irrelevant and did a minor resprite to the UMP-45.

Oppdatering: 22. okt. 2022 @ 18.19

Added Light Marksman Rifle, CBRN gear, Hardened Diving Mask and a HAZMAT headpiece alongside fixing 1 or 2 misc issues

Oppdatering: 17. okt. 2022 @ 14.10

Minor reworks to some secarmcab spawns ('bout it :/)

Oppdatering: 8. okt. 2022 @ 8.01

Fixed issue with Advanced Coilgun (recent changes to how coilguns work now requires the coilgun itself to have a launch impulse)

Oppdatering: 5. okt. 2022 @ 13.33

fixed some more semi-broken shiz (alieninfection and concussion just aren't a thing now apparently)

Oppdatering: 5. okt. 2022 @ 10.28

Hotfix to defunct quality variables (a large majority of Quality types were deprecated)

Oppdatering: 25. sep. 2022 @ 10.25

Fixed NPCs not being able to use revolvers and changed both Renegade and Coalition Light Uniform protection values (they're less cumbersome but also more equally protective).

Oppdatering: 24. sep. 2022 @ 18.13

Added Coalition Light Combat Fatigues, resprited Spec Ops Vest and Combat Knife (no tip on blade bruh)

Oppdatering: 24. sep. 2022 @ 8.31

(am bacc)

Added Experimental Grenade Launcher and overhauled 5.56x45mm magazines (Extended mag is now 60 rounds and magazines now show when loaded in firearms).