Barotrauma
Enhanced Armaments
241–250 из 357
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Обновление: 30 окт. 2022 г. в 15:23

Added wreck weapon cases, added a sub-mounted Machine Gun (muzzle flash sprite looks funky i know) and made wreck piles more prolific.

Обновление: 26 окт. 2022 г. в 12:00

Removed Experimental Revolver, SMAW for being practically irrelevant and did a minor resprite to the UMP-45.

Обновление: 22 окт. 2022 г. в 18:19

Added Light Marksman Rifle, CBRN gear, Hardened Diving Mask and a HAZMAT headpiece alongside fixing 1 or 2 misc issues

Обновление: 17 окт. 2022 г. в 14:10

Minor reworks to some secarmcab spawns ('bout it :/)

Обновление: 8 окт. 2022 г. в 8:01

Fixed issue with Advanced Coilgun (recent changes to how coilguns work now requires the coilgun itself to have a launch impulse)

Обновление: 5 окт. 2022 г. в 13:33

fixed some more semi-broken shiz (alieninfection and concussion just aren't a thing now apparently)

Обновление: 5 окт. 2022 г. в 10:28

Hotfix to defunct quality variables (a large majority of Quality types were deprecated)

Обновление: 25 сен. 2022 г. в 10:25

Fixed NPCs not being able to use revolvers and changed both Renegade and Coalition Light Uniform protection values (they're less cumbersome but also more equally protective).

Обновление: 24 сен. 2022 г. в 18:13

Added Coalition Light Combat Fatigues, resprited Spec Ops Vest and Combat Knife (no tip on blade bruh)

Обновление: 24 сен. 2022 г. в 8:31

(am bacc)

Added Experimental Grenade Launcher and overhauled 5.56x45mm magazines (Extended mag is now 60 rounds and magazines now show when loaded in firearms).