Barotrauma
Enhanced Armaments
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Actualización: 30 OCT 2022 a las 3:23 p. m.

Added wreck weapon cases, added a sub-mounted Machine Gun (muzzle flash sprite looks funky i know) and made wreck piles more prolific.

Actualización: 26 OCT 2022 a las 12:00 p. m.

Removed Experimental Revolver, SMAW for being practically irrelevant and did a minor resprite to the UMP-45.

Actualización: 22 OCT 2022 a las 6:19 p. m.

Added Light Marksman Rifle, CBRN gear, Hardened Diving Mask and a HAZMAT headpiece alongside fixing 1 or 2 misc issues

Actualización: 17 OCT 2022 a las 2:10 p. m.

Minor reworks to some secarmcab spawns ('bout it :/)

Actualización: 8 OCT 2022 a las 8:01 a. m.

Fixed issue with Advanced Coilgun (recent changes to how coilguns work now requires the coilgun itself to have a launch impulse)

Actualización: 5 OCT 2022 a las 1:33 p. m.

fixed some more semi-broken shiz (alieninfection and concussion just aren't a thing now apparently)

Actualización: 5 OCT 2022 a las 10:28 a. m.

Hotfix to defunct quality variables (a large majority of Quality types were deprecated)

Actualización: 25 SEP 2022 a las 10:25 a. m.

Fixed NPCs not being able to use revolvers and changed both Renegade and Coalition Light Uniform protection values (they're less cumbersome but also more equally protective).

Actualización: 24 SEP 2022 a las 6:13 p. m.

Added Coalition Light Combat Fatigues, resprited Spec Ops Vest and Combat Knife (no tip on blade bruh)

Actualización: 24 SEP 2022 a las 8:31 a. m.

(am bacc)

Added Experimental Grenade Launcher and overhauled 5.56x45mm magazines (Extended mag is now 60 rounds and magazines now show when loaded in firearms).