Barotrauma

Barotrauma

Enhanced Armaments
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Uppdatering: 6 feb, 2023 @ 17:02

CBRN and Heavy HAZMAT suit now have oxygen tank slots.

Uppdatering: 5 feb, 2023 @ 6:39

Another update moment.

Changed:

- CBRN and Heavy HAZMAT suits now come with helmets

Fixed:

- Chemical PPE not working correctly against chemical weapons
- Soft vest inventory exploit for most inventories (I really should consider if all vests should have less inventory in them)

Removed:

- CBRN helmet and Heavy HAZMAT Headpiece (pretty obvious why)

Uppdatering: 4 feb, 2023 @ 5:41

Fixed:

- An oopsie or two in the text file

'Bout it :/

Uppdatering: 3 feb, 2023 @ 18:11

Nothing all that special this time around :/

Fixed:
- MXCA1 no-name
- AI unable to use vanilla revolvers

Removed:
- Large civ and army first aid kit (almost entirely irrelevant)

Uppdatering: 1 feb, 2023 @ 6:54

Update moment

Added:

- New logo (the old one was severely outdated)
- New Combat Hardsuit Sprites (Donated to me by Laserman, cool guy moment)

Fixed:

- (Almost) every problem caused by the new pre-1.0 patch (Brunhes Lineavirus and chemical weapons are still bricked, sorry :/)

Uppdatering: 20 jan, 2023 @ 10:02

Been a hot minute huh?

Added:
- Chemical Weapons: Devil's Breath Grenade and Morbusine Gas Grenade (yes CBRN suits and helmets do work, sort of, affliction effects don't like comparing tags with and for whatever reason)
- Machine Pistol resprite, rebalance and sound
- HMG is now Advanced HMG, now being multi-calibre to accept vanilla HMG mags

Fixed:
- Sprite issue with RPG
- Hand Cannon Mag deconstruction explosion

Uppdatering: 8 jan, 2023 @ 8:28

Another update moment.

Changed:

- More low tier weapons now use the flashlight attachment system
- Combat Medic Uniform sprite (It now doesn't look like crap)
- 1 or 2 other things i forgor :skull:

Enjoy.

Uppdatering: 7 jan, 2023 @ 9:56

New year moment, can't wait for this one to be as cringe as 2021 and 2022 :(

Fixed:

- Flashpowder ignition issue when deconstructing empty magazines
- "Floating" characters when shot with low power cartridges (sort of fixed ngl, low stun amounts regardless of target force cause this and without making fast firing weapons do high stun it's inevitable)
- Big Bore Shotgun and Advanced Bullpup Shotgun cycling (firing sound is now separated from pump cycling, it's always bothered me yet i never fixed it)
- Heavy SMG in security officer loadouts not having a magazine within the weapon itself

If anyone finds any more issues, throw them into the Issues discussion and i'll see about troubleshooting them.

Uppdatering: 29 dec, 2022 @ 5:34

Hotfix to npcsets (identifier for body armour was incorrect bruh)

Uppdatering: 29 dec, 2022 @ 5:03

oooh boy that was scary, back in business now.

Changed:

- Vanilla Body Armour Sprite (now takes place of Plate Carrier Rig)
- Combat Hardsuit Balancing (Now requires batteries and drain quickly as a result of the power hungry servomotors)
- Heavy Vest resprite and now has an inventory so it's not a completely useless crafting material anymore
- Simple Helmet resprite

Removed:

- Plate Carrier Rig (Deprecated, npcsets have been update to accomodate)