Sid Meier's Civilization VI

Sid Meier's Civilization VI

Movable Districts
Visar 1–8 av 8 poster
Uppdatering: 11 feb, 2022 @ 22:55

Fixed a bug that if building queue has multiple items, moving district with buildings will complete building queue items instead of buildings.

Uppdatering: 29 jan, 2022 @ 21:58

Fixed an issue that sometimes the district is not build after move.

Uppdatering: 20 jan, 2022 @ 14:46

Add a checkbox in map options to allow show/hide move district buttons (to avoid further mis-clicks).

Uppdatering: 22 dec, 2021 @ 23:09

Gracefully handle failure when the district cannot be moved if one of its buildings has special build requirements. Like the “Water Mill” in "District Expansion: Industry" mod.

Uppdatering: 21 dec, 2021 @ 23:05

Correct required population check. For traits that allow building extra districts.

Uppdatering: 20 dec, 2021 @ 19:33

Changed to show the "move" icons only when the city production panel is opened, to prevent mistaken clicks.

Uppdatering: 16 dec, 2021 @ 19:05

Hide move icon when player enters other interface modes, like purchasing plots and managing pop.

Uppdatering: 15 dec, 2021 @ 20:33