Sid Meier's Civilization VI

Sid Meier's Civilization VI

Movable Districts
Показані результати 1–8 із 8
Оновлено: 11 лют. 2022 о 22:55

Fixed a bug that if building queue has multiple items, moving district with buildings will complete building queue items instead of buildings.

Оновлено: 29 січ. 2022 о 21:58

Fixed an issue that sometimes the district is not build after move.

Оновлено: 20 січ. 2022 о 14:46

Add a checkbox in map options to allow show/hide move district buttons (to avoid further mis-clicks).

Оновлено: 22 груд. 2021 о 23:09

Gracefully handle failure when the district cannot be moved if one of its buildings has special build requirements. Like the “Water Mill” in "District Expansion: Industry" mod.

Оновлено: 21 груд. 2021 о 23:05

Correct required population check. For traits that allow building extra districts.

Оновлено: 20 груд. 2021 о 19:33

Changed to show the "move" icons only when the city production panel is opened, to prevent mistaken clicks.

Оновлено: 16 груд. 2021 о 19:05

Hide move icon when player enters other interface modes, like purchasing plots and managing pop.

Оновлено: 15 груд. 2021 о 20:33